ATAN2 Speed Unity
Vector2[] directions = // populate this with your 16 directions.
// Counter-clockwise from (1, 0)
Vector2 RoundToNearestDirection(Vector2 vector) {
// Convert the input vector to an angle.
float angle = Mathf.Atan2(vector.y, vector.x);
// Round to one of 16 buckets, using modulo to wrap 16 back to 0.
int index = Mathf.Round((angle * 8 / Mathf.PI) + 16) % 16;
// Look up the corresponding entry in our direction table.
return directions[index];
}
Ugly Unicorn