Audiomixer FOT FLOAT
myAudioMixer.GetFloat("exposedFloatName", out floatToReturnValueTo)
Inquisitive Impala
myAudioMixer.GetFloat("exposedFloatName", out floatToReturnValueTo)
float Remap(float value, float min1, float max1, float min2, float max2)
{
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}