Carga da cena da unidade
using UnityEngine.SceneManagement;
//Put this in whenever you want to load a scene
SceneManager.LoadScene("Scene name");
Artyom Gabtraupov
using UnityEngine.SceneManagement;
//Put this in whenever you want to load a scene
SceneManager.LoadScene("Scene name");
using UnityEngine.SceneManagement;
int buildIndex = 0;
//Load the scene with a build index
SceneManager.LoadScene(buildIndex);
using UnityEngine.SceneManagement
public class LoadScene : MonoBehavior
{
public string sceneToLoad = "Level2";
public void Start()
{
SceneManager.LoadScene(sceneToLoad);
}
}
using UnityEngine;
using UnityEngine.SceneManagement;
public class Singleplayer : MonoBehaviour
{
public void LoadNextLevel()
{
//This will load the next scene in the buildIndex, e.g if in scene 3, go to scene 4
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +1);
}
}
using UnityEngine.SceneManagement;
void Start()
{
SceneManager.LoadScene(/*the Scene number*/);
}
SceneManager.LoadScene("SceneName", LoadSceneMode.Additive); //Loading the new scene
SceneManager.UnloadSceneAsync(val); // Unloading current scene