Como gerar moedas aleatórias em torno da tela Unity 2D
void Start()
{
for (int i = 0; i < 10; i++)
{
float spawnY = Random.Range
(Camera.main.ScreenToWorldPoint(new Vector2(0, 0)).y, Camera.main.ScreenToWorldPoint(new Vector2(0, Screen.height)).y);
float spawnX = Random.Range
(Camera.main.ScreenToWorldPoint(new Vector2(0, 0)).x, Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, 0)).x);
Vector2 spawnPosition = new Vector2(spawnX, spawnY);
Instantiate(banana, spawnPosition, Quaternion.identity);
}
}
Graceful Grivet