Obtenha a posição do mundo do mouse
public Vector3 worldPosition;
void Update()
{
Plane plane = new Plane(Vector3.up, 0);
float distance;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (plane.Raycast(ray, out distance))
{
worldPosition = ray.GetPoint(distance);
}
}Copy
Omadel