Defina o objeto para a unidade de cor aleatória
[RequireComponent(typeof(Renderer))]
public class colorTint : MonoBehaviour
{
public List<Color> TintColors;
// Start is called before the first frame update
void Start()
{
Color c = TintColors[Random.Range(0, TintColors.Count)];
GetComponent<Renderer>().material.color = c;
}
Obnoxious Ocelot