Unidade de controlador de jogador simples
//USES A RIGIDBODY (Unity)//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed;
private Rigidbody rb;
//Start is called before the first frame update//
void Start()
{
rb = GetComponent<Rigidbody>();
}
//Update is called once per frame
void FixedUpdate()
{
float moveLR = Input.GetAxis("Horizontal");
float moveFB = Input.GetAxis("Vertical");
rb.AddForce (new Vector3(speed * moveLR, 0, speed * moveFB));
}
}
Person In A Place