unidade destruir -se
Destroy(gameObject);
Envious Emu
Destroy(gameObject);
Destroy(this.gameObject);
void Update() {
float y = Random.Range(-4.53f, 2.207f);
if(x < 2000) {
GameObject clone = (GameObject)Instantiate(obstacle, new Vector3(y, x * 6.0f, 0),Quaternion.identity);
clone.AddComponent(typeof(DestroyMySelf));
x++;
}
}