Unity Audio Manager

using System.Collections;
using UnityEngine;

public class AudioManager : MonoBehaviour
{
    [SerializeField]
    private AudioSource sampleAudioSource = null;

    void Awake(){
		if (sampleAudioSource == null)
            Debug.LogError("AUDIO_MANAGER: sampleAudioSource is NULL");
    }

    public void PlaySampleSound()
	{
    	sampleAudioSource.Play();
    }
}
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