Dicionário GDScript
extends Node2D
# Declare an empty dictionary object
var game = {}
func _ready():
# Initialize a player dictionary
var player = {
"name": "Thor",
"inventory": ["sword", "shield", "map"],
"location": "Castellion",
"energy": 67
}
if game.empty():
# Add data to the game dictionary
game["player"] = player
game["score"] = 0
game["dummy"] = null
if game.has("dummy"):
game.erase("dummy")
print(game.get("dummy", "Key not found!"))
if game.has_all(["player", "score"]):
print(game["player"]["name"])
player["energy"] += 1
print(game.keys().size())
print(game.size())
print(player.values()[0])
# Alternative way to initialize a dictionary
var d = {
a = {
a1 = {
a11 = 1, a12 = 2
},
a2 = 3
},
b = 1
}
# Make copies of the dictionary
var deep_copy = d.duplicate(true)
var shallow_copy = d.duplicate()
print(deep_copy)
# I expected the shallow copy to be truncated
print(shallow_copy)
Dentetsu