Trabalhando com dados binários e base64

//note:  it is assumed that the Base64 object has already been defined
//License:  Apache 2.0
Base64.byteToCharMap_ = null;
Base64.charToByteMap_ = null;
Base64.byteToCharMapWebSafe_ = null;
Base64.charToByteMapWebSafe_ = null;
Base64.ENCODED_VALS_BASE =
    'ABCDEFGHIJKLMNOPQRSTUVWXYZ' +
    'abcdefghijklmnopqrstuvwxyz' +
    '0123456789';

/**
 * Our default alphabet. Value 64 (=) is special; it means "nothing."
 * @type {string}
 */
Base64.ENCODED_VALS = Base64.ENCODED_VALS_BASE + '+/=';
Base64.ENCODED_VALS_WEBSAFE = Base64.ENCODED_VALS_BASE + '-_.';

/**
 * Base64-encode an array of bytes.
 *
 * @param {Array.<number>|Uint8Array} input An array of bytes (numbers with
 *     value in [0, 255]) to encode.
 * @param {boolean=} opt_webSafe Boolean indicating we should use the
 *     alternative alphabet.
 * @return {string} The base64 encoded string.
 */
Base64.encodeByteArray = function(input, opt_webSafe) {
  Base64.init_();

  var byteToCharMap = opt_webSafe ?
                      Base64.byteToCharMapWebSafe_ :
                      Base64.byteToCharMap_;

  var output = [];

  for (var i = 0; i < input.length; i += 3) {
    var byte1 = input[i];
    var haveByte2 = i + 1 < input.length;
    var byte2 = haveByte2 ? input[i + 1] : 0;
    var haveByte3 = i + 2 < input.length;
    var byte3 = haveByte3 ? input[i + 2] : 0;

    var outByte1 = byte1 >> 2;
    var outByte2 = ((byte1 & 0x03) << 4) | (byte2 >> 4);
    var outByte3 = ((byte2 & 0x0F) << 2) | (byte3 >> 6);
    var outByte4 = byte3 & 0x3F;

    if (!haveByte3) {
      outByte4 = 64;

      if (!haveByte2) {
        outByte3 = 64;
      }
    }

    output.push(byteToCharMap[outByte1],
                byteToCharMap[outByte2],
                byteToCharMap[outByte3],
                byteToCharMap[outByte4]);
  }

  return output.join('');
};

/**
 * Lazy static initialization function. Called before
 * accessing any of the static map variables.
 * @private
 */
Base64.init_ = function() {
  if (!Base64.byteToCharMap_) {
    Base64.byteToCharMap_ = {};
    Base64.charToByteMap_ = {};
    Base64.byteToCharMapWebSafe_ = {};
    Base64.charToByteMapWebSafe_ = {};

    // We want quick mappings back and forth, so we precompute two maps.
    for (var i = 0; i < Base64.ENCODED_VALS.length; i++) {
      Base64.byteToCharMap_[i] =
          Base64.ENCODED_VALS.charAt(i);
      Base64.charToByteMap_[Base64.byteToCharMap_[i]] = i;
      Base64.byteToCharMapWebSafe_[i] =
          Base64.ENCODED_VALS_WEBSAFE.charAt(i);
      Base64.charToByteMapWebSafe_[
          Base64.byteToCharMapWebSafe_[i]] = i;
    }
  }
};
Weary Worm