Movimento de Godot Click
extends KinematicBody2D
export (int) var speed = 200
var target = Vector2()
var velocity = Vector2()
func _input(event):
if event.is_action_pressed("click"):
target = get_global_mouse_position()
func _physics_process(delta):
velocity = position.direction_to(target) * speed
# look_at(target)
if position.distance_to(target) > 5:
velocity = move_and_slide(velocity)
Hoang OB