Desenhe um retângulo na tela no Pointermove
let isCon = false;
let cur = 0;
const shapes = [];
const updateFrame = () => {
shapes.forEach((el) => {
context.strokeRect(el.x1, el.y1, el.x2 - el.x1, el.y2 - el.y1);
});
}
canvas.addEventListener("pointerdown", function(e){
isCon = true;
shapes.push({
x1: e.clientX - canvas.offsetLeft,
y1: e.clientY - canvas.offsetTop,
x2: e.clientX - canvas.offsetLeft,
y2: e.clientY - canvas.offsetTop,
});
context.save();
});
canvas.addEventListener("pointermove", function(e){
if (isCon) {
context.clearRect(0, 0, canvas.width, canvas.height);
shapes[cur].x2 = e.clientX - canvas.offsetLeft;
shapes[cur].y2 = e.clientY - canvas.offsetTop;
requestAnimationFrame(updateFrame);
}
});
canvas.addEventListener("pointerup", function(){
isCon = false;
cur += 1;
});
elcharitas