JS Draw Square to Canvas
// canvas context.fillRect(x, y, height, width);
ctx.fillRect(20, 20, 150, 100);
Glamorous Goldfinch
// canvas context.fillRect(x, y, height, width);
ctx.fillRect(20, 20, 150, 100);
let canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
context.beginPath();
context.rect(point.x, point.y, width, height);
context.fill();
context.stroke();
function drawRectangle(point: Vector, width: number, height: number) {
this.context.beginPath();
this.context.rect(point.x, point.y, width, height);
this.context.fill();
this.context.stroke();
}
const canvas = document.getElementById('pong') // first make a index . html with a canvas height and width and id of pong or whatever
// and then we have to get access to our context to draw on it
const context = canvas.getContext('2d')
// then you do...
context.drawRect(20, 20, 150, 150);
context.fillStyle = '#fff' // thats white!!
function draw() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
ctx.fillRect(25, 25, 100, 100);
ctx.clearRect(45, 45, 60, 60);
ctx.strokeRect(50, 50, 50, 50);
}
}
<html>
<head>
<meta charset="UTF-8">
<title>Pong</title>
<script language="Javascript" type="text/Javascript" src="libraries/p5.js"></script>
<script language="Javascript" type="text/Javascript" src="pong.js" defer></script>
<style> body {padding: 0; margin: 0;} </style>
</head>
<body>
<canvas id="pong" width="600" height="400"></canvas>
</body>
</html>