Reacto nativo de jogo
// Import the react-native-sound module
var Sound = require('react-native-sound');
// Enable playback in silence mode
Sound.setCategory('Playback');
// Load the sound file 'whoosh.mp3' from the app bundle
// See notes below about preloading sounds within initialization code below.
var whoosh = new Sound('whoosh.mp3', Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('failed to load the sound', error);
return;
}
// loaded successfully
console.log('duration in seconds: ' + whoosh.getDuration() + 'number of channels: ' + whoosh.getNumberOfChannels());
// Play the sound with an onEnd callback
whoosh.play((success) => {
if (success) {
console.log('successfully finished playing');
} else {
console.log('playback failed due to audio decoding errors');
}
});
});
// Reduce the volume by half
whoosh.setVolume(0.5);
// Position the sound to the full right in a stereo field
whoosh.setPan(1);
// Loop indefinitely until stop() is called
whoosh.setNumberOfLoops(-1);
// Get properties of the player instance
console.log('volume: ' + whoosh.getVolume());
console.log('pan: ' + whoosh.getPan());
console.log('loops: ' + whoosh.getNumberOfLoops());
// Seek to a specific point in seconds
whoosh.setCurrentTime(2.5);
// Get the current playback point in seconds
whoosh.getCurrentTime((seconds) => console.log('at ' + seconds));
// Pause the sound
whoosh.pause();
// Stop the sound and rewind to the beginning
whoosh.stop(() => {
// Note: If you want to play a sound after stopping and rewinding it,
// it is important to call play() in a callback.
whoosh.play();
});
// Release the audio player resource
whoosh.release();
Selfish Skylark