Obtenha permissão de localização com força
public static final int MY_PERMISSIONS_REQUEST_LOCATION = 99;
public boolean checkLocationPermission() {
if (ContextCompat.checkSelfPermission(this,
Manifest.permission.ACCESS_FINE_LOCATION)
!= PackageManager.PERMISSION_GRANTED) {
// Should we show an explanation?
if (ActivityCompat.shouldShowRequestPermissionRationale(this,
Manifest.permission.ACCESS_FINE_LOCATION)) {
// Show an explanation to the user *asynchronously* -- don't block
// this thread waiting for the user's response! After the user
// sees the explanation, try again to request the permission.
new AlertDialog.Builder(this)
.setTitle(R.string.title_location_permission)
.setMessage(R.string.text_location_permission)
.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int i) {
//Prompt the user once explanation has been shown
ActivityCompat.requestPermissions(MainActivity.this,
new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
MY_PERMISSIONS_REQUEST_LOCATION);
}
})
.create()
.show();
} else {
// No explanation needed, we can request the permission.
ActivityCompat.requestPermissions(this,
new String[]{Manifest.permission.ACCESS_FINE_LOCATION},
MY_PERMISSIONS_REQUEST_LOCATION);
}
return false;
} else {
return true;
}
}
@Override
public void onRequestPermissionsResult(int requestCode,
String permissions[], int[] grantResults) {
switch (requestCode) {
case MY_PERMISSIONS_REQUEST_LOCATION: {
// If request is cancelled, the result arrays are empty.
if (grantResults.length > 0
&& grantResults[0] == PackageManager.PERMISSION_GRANTED) {
// permission was granted, yay! Do the
// location-related task you need to do.
if (ContextCompat.checkSelfPermission(this,
Manifest.permission.ACCESS_FINE_LOCATION)
== PackageManager.PERMISSION_GRANTED) {
//Request location updates:
locationManager.requestLocationUpdates(provider, 400, 1, this);
}
} else {
// permission denied, boo! Disable the
// functionality that depends on this permission.
}
return;
}
}
}
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